See Also
Advance Program table of contents Sponsors ExhibitsAll week
Pre-Conference, 15-17 May
Consortia
Tutorials
Workshops
Saturday, 15 May
Sunday, 16 May
Monday, 17 May
Technical Program, 18-20 May
Plenaries
Interviews
Papers
Panels
Demonstrations
Tuesday, 18 May
Wednesday, 19 May
Thursday, 20 May
Other Activities
Speakers
Conference Planner
Conference Registration
CHI 99 Conference Office
703 Giddings Ave.
Suite U-3
Annapolis, MD 21401
USA
Tel: +1 410 263 5382
Fax: +1 410 267 0332
Email: chi99-help@acm.org
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Tutorial: 1. Human-Computer Interaction: Introduction and Overview
Saturday 18:00 - 21:30.
Keith A. Butler, Boeing Information and Support Services, USA
Robert J.K. Jacob, Tufts University, USA
Bonnie E. John, Carnegie Mellon University, USA
Benefits
If you are a newcomer to the CHI field, this tutorial will give you the
background you need to get the most benefit out of the CHI conference.
Origins
This tutorial has evolved, based on feedback from the attendees, as we have
given it each year at CHI since CHI 92.
Features
- what HCI is and why it is important
- brief history of HCI
- introduction to building usable systems
- introduction to the psychology of HCI
- introduction to computer technologies for HCI
- future directions of HCI
- where to learn more during the conference
- where to learn more in the published HCI literature
Audience
Professionals from computing-related fields who are new to the field of HCI or
new to the CHI conference. No background in HCI is assumed.
Presentation
Primarily lecture style.
Instructors
Keith Butler is a senior principal scientist for user-centered design at Boeing
Information and Support Services. Rob Jacob is on the faculty of the Electrical
Engineering and Computer Science Department at Tufts University, and is a member
of the editorial board of ACM Transactions on Computer-Human Interaction and
former Vice Chair of SIGCHI. Bonnie John is on the faculty of Carnegie Mellon
University's Computer Science Department, Psychology Department, and Human-Computer
Interaction Institute. Her research develops "engineering models" of
computer users and applies them to the evaluation and design of computer systems.
Related Tutorials
Tutorial: 9. Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Sunday 09:00 - 17:30.
Thomas T. Hewett, Drexel University, USA
Benefits
Learn the theoretical underpinnings and practical aspects of how people remember and how they solve problems. Gain ideas about how to use that knowledge during product design and how to take advantage of some of the capabilities of your most important interface component: the human mind.
Origins
This "CHI Classic" was a top-rated tutorial at CHI 95, CHI 96, CHI 97, and CHI 98.
Features
- understand intuitively a variety of phenomena through direct, "minds-on" exposure
- learn to avoid some common errors
- develop a basis for making educated design choices when guidelines fail
- relate cognitive phenomena to human-computer interaction
- gain the resources needed for self-directed study in cognitive psychology
- obtain a useful set of teaching materials for cognitive aspects of human-computer interaction
Audience
Interaction designers and developers, and anyone interested in human-computer interaction
and interactive system design who has not done course work in cognitive psychology. Not
intended for the human factors specialist or the individual with extensive training in
psychology or for the person seeking a state-of-the-art literature of the latest research
in cognitive psychology.
Presentation
Interactive presentation and "minds-on" demonstrations.
Instructor
Tom Hewett is Professor of Psychology at Drexel University where he teaches courses on
Cognitive Psychology, Psychology of Human-Computer Interaction, and Problem Solving and
Creativity. He has offered variants of this tutorial to hundreds of interface designers
at both conferences and in-house training sessions.
Related Tutorials
Tutorial: 25. The Usability Engineering Lifecycle
Monday 09:00 - 17:30.
Deborah J. Mayhew, Deborah J. Mayhew & Associates, USA
Benefits
Learn an engineering process for designing good user interfaces for traditional software and
web applications. This process is a set of usability engineering tasks/techniques with
explanations of when and why to apply them during software development. Discuss the
promotion, establishment, and institutionalization of the Usability Engineering Lifecycle
within software development organizations.
Origins
A CHI "classic" that consistently receives high ratings. Updated to reflect new ideas,
approaches, and methods.
Features
- extracting usability goals from requirements analysis data and using them to drive design
- applying a structured approach to user interface design
- applying iterative evaluation techniques
- integrating the Usability Engineering Lifecycle into software development methodology
- promoting, establishing, and institutionalizing the Usability Engineering Lifecycle in
software development organizations
- applying the Usability Engineering Lifecycle to web development projects
Audience
Development managers, developers responsible for usability, and usability practitioners doing
both traditional software development and web development. Experience with software development
methodologies useful. No prior experience with usability engineering necessary. Experienced and
novice usability practitioners will benefit.
Presentation
Lecture materials supplemented
by instructor's "war stories" and
audience discussion.
Instructor
Deborah J. Mayhew holds a Ph.D. in Cognitive Psychology, and has worked for 21 years in
software development organizations, and for 18 years as a usability engineer. She has authored
and contributed to four books, and has consulted to IBM, AT&T, American Airlines, Ford Motor
Company, and the New York City Police Department.
Related Tutorials
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