See Also
Advance Program table of contents Sponsors ExhibitsAll week
Pre-Conference, 15-17 May
Consortia
Tutorials
Workshops
Saturday, 15 May
Sunday, 16 May
Monday, 17 May
Technical Program, 18-20 May
Plenaries
Interviews
Papers
Panels
Demonstrations
Tuesday, 18 May
Wednesday, 19 May
Thursday, 20 May
Other Activities
Speakers
Conference Planner
Conference Registration
CHI 99 Conference Office
703 Giddings Ave.
Suite U-3
Annapolis, MD 21401
USA
Tel: +1 410 263 5382
Fax: +1 410 267 0332
Email: chi99-help@acm.org
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Tutorial: 5. Innovation in Design: Strategies for Designing Together
Sunday 09:00 - 17:30.
Charles D. Kukla, Compaq Computer Corporation, USA
William L. Porter, Massachusetts Institute of Technology, USA
Thomas Binder, Malm� University College, Sweden
Jacob Buur, Danfoss A/S, Denmark
Benefits
Learn design innovation using a technique called Design Games and a real problem situation.
After experimenting with various design tools and methods, students will reflect, analyze,
and evaluate their work. We will show how participants can create designs that are
communicative and efficient while fostering innovation.
Origins
Based on work at the Space Planning and Organization Research Group (SPORG) at MIT and
the User Centered Design Group at Danfoss.
Features
- learn tools and methods for design innovation
- review the latest research
- develop a theory-based approach
Audience
Anyone working in design.
Presentation
Interactive, including two exercises, group discussion, and case study reviews.
Instructors
Charles Kukla is a usability consultant with over twenty years of design and engineering
experience, combining chemical and mechanical engineering skills with psychology,
anthropology, and learning theory to support the design of systems. William Porter is
the Leventhal Professor of Architecture and Planning at MIT and the Director of the Space
Planning and Organization Research Group (SPORG). SPORG is exploring the interdependence
between physical space and organizational behavior and capability. It draws from the
heritage of the fields of architecture, organizational development, and computational
methods. Thomas Binder is a Research Coordinator in the Space and Virtuality Studio at
Malm� University. Jacob Buur is manager of the User Centered Design Group at Danfoss.
He has won international recognition for his research into the methodological basis for
developing mechatronic products.
Related Tutorials
Tutorial: 10. Techniques for Participatory Design: Brainstorming, Prototyping, and User Observation
Sunday 09:00 - 17:30.
Wendy E. Mackay, Aarhus University, Denmark
Anne-Laure Fayard, EDF, France
Benefits
Learn how to use video as a flexible tool for supporting participatory design. Gain
experience using video to observe users, analyze multimedia data, capture brainstorming
sessions, simulate and test interaction styles, prototype new designs, consider ethical
issues, and present design ideas.
Origins
A new tutorial for CHI 99, variations of this course have been taught to practicing HCI
developers in industry as well as university and master's level students.
Features
- general participatory design techniques
- technical aspects of video
- video observation of users
- video data analysis
- video brainstorming
- video prototyping
- video presentations
- ethics of using video
Audience
Industrial HCI designers and researchers interested in using video to support participatory
design. Basic knowledge of video is useful, but not essential.
Presentation
Lecture, video, demonstrations, hands-on video exercises, and student presentations.
Instructors
Wendy Mackay received her Ph.D. from MIT, and has worked as a designer and manager responsible
for more than 30 multimedia products and the industry's first interactive video computer system.
She has managed multimedia research and development groups at Digital, MIT, and Xerox EuroPARC.
Formerly a Professor at University of Paris-Sud, she is currently a visiting professor at
Aarhus University. Anne-Laure Fayard received her Ph.D. from the University of Paris. She
is currently a research scientist at EDF, where she conducts participatory research using video.
Related Tutorials
Tutorial: 28. Conceptual Design
Monday 09:00 - 17:30.
Kathy Potosnak, Interface Concepts, USA
Benefits
Learn the purpose and value of conceptual design as the basis for a user interface. You will
see a completed case study and get hands-on experience with a user-centered conceptual design
framework that shows you step-by-step how to create or modify a conceptual design for a product.
Origins
Highly attended at CHI 98, this tutorial has been revised and expanded.
Features
- learn what conceptual design is and why it is important for good user interface design
- understand how an interdisciplinary team starts conceptual design by writing a central
concept, describing users and requirements, and defining user interface objectives and constraints
- create users' object and task models and maps of object and task relationships
- translate object and task models into initial user interface layouts
- assess the effectiveness of results by evaluating them against the objectives
Audience
Everyone who participates in user interface design activities, including developers, user
interface designers, human factors engineers, usability professionals, technical writers, users,
managers, and others. Appropriate for beginners as well as experienced professionals.
Presentation
Lecture with case study followed by demonstration, team exercises, and instructor-led group
activity and discussion.
Instructor
Kathy Potosnak is principal consultant
of Interface Concepts. She developed, refined, and applied this conceptual design framework
during 15 years of experience in the computer industry. She has her Ph.D. in engineering
psychology from Johns Hopkins University, and has published over 30 articles and taught
numerous user
interface design courses.
Related Tutorials
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