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CHI 99 : Advance Program
May 15-20, 1999, Pittsburgh, PA USA

Tutorial Sessions All-at-Once

See Also
Advance Program table of contents
Sponsors
Exhibits

All week

Pre-Conference, 15-17 May
  Consortia
  Tutorials: All-at-Once
  Workshops

  Saturday, 15 May
  Sunday, 16 May
  Monday, 17 May

Technical Program, 18-20 May
  Plenaries
  Interviews
  Papers
  Panels
  Demonstrations

  Tuesday, 18 May
  Wednesday, 19 May
  Thursday, 20 May

Other Activities

Speakers
Conference Planner

Conference Registration
Tutorial Introduction
Tutorial Groupings

CHI 99 Conference Office
703 Giddings Ave.
Suite U-3
Annapolis, MD 21401
USA

Tel: +1 410 263 5382
Fax: +1 410 267 0332

Email: chi99-help@acm.org

1. Human-Computer Interaction: Introduction and Overview

Saturday 18:00 - 21:30.

Keith A. Butler, Boeing Information and Support Services, USA
Robert J.K. Jacob, Tufts University, USA
Bonnie E. John, Carnegie Mellon University, USA

Benefits
If you are a newcomer to the CHI field, this tutorial will give you the background you need to get the most benefit out of the CHI conference.

Origins
This tutorial has evolved, based on feedback from the attendees, as we have given it each year at CHI since CHI 92.

Features

  • what HCI is and why it is important
  • brief history of HCI
  • introduction to building usable systems
  • introduction to the psychology of HCI
  • introduction to computer technologies for HCI
  • future directions of HCI
  • where to learn more during the conference
  • where to learn more in the published HCI literature

Audience
Professionals from computing-related fields who are new to the field of HCI or new to the CHI conference. No background in HCI is assumed.

Presentation
Primarily lecture style.

Instructors
Keith Butler is a senior principal scientist for user-centered design at Boeing Information and Support Services. Rob Jacob is on the faculty of the Electrical Engineering and Computer Science Department at Tufts University, and is a member of the editorial board of ACM Transactions on Computer-Human Interaction and former Vice Chair of SIGCHI. Bonnie John is on the faculty of Carnegie Mellon University's Computer Science Department, Psychology Department, and Human-Computer Interaction Institute. Her research develops "engineering models" of computer users and applies them to the evaluation and design of computer systems.

Related Tutorials


2. User Interface Design for the Web

Saturday 18:00 - 21:30.

David Shen, Yahoo!, USA
Irene Au, Yahoo!, USA
Brian Buschmann, Yahoo!, USA

Benefits
Learn current web user interface design issues and principles. Gain a greater understanding of the unique characteristics of designing for the web. Build your knowledge of user interface guidelines that will make your sites more usable.

Origins
New for CHI 99.

Features
Through the examination of the evolution of Yahoo! sites, we discuss lessons learned about web user interface design. We note interesting observations on users and discuss methodologies complementary to user testing to gather data that enables us to better design for users.

Audience
Beginner to intermediate level web designers familiar with HTML and surfing the web.

Presentation
Lectures with real-world examples.

Instructors
David Shen is the Director of Design at Yahoo! Inc., an Internet media company where he leads Yahoo! graphic, user interface, and usability design. Prior to Yahoo! He was a product designer at frogdesign and at Apple Computer. Irene Au is the Interaction Design Manager at Yahoo! Inc. where she works with the Yahoo! teams on usability testing and interaction design of Yahoo! properties. Prior to Yahoo!, she was an interaction designer at Netscape Communications where she worked on the Netscape 4 and 5 interfaces. Brian Buschmann is a Senior Designer at Yahoo! Inc. and leads the graphic user interface design of personalized, communication, and entertainment content sites. Prior to Yahoo!, he was designing web sites in Italy and doing graphic design at Yamamoto/Moss in Minneapolis.

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14. Designing Interfaces for Hand-held Computers

Sunday 09:00 - 12:30.

Philip B. Shoemaker, Palm Computing/3COM, USA
Greg Rosenberg, Palm Computing/3COM, USA

Benefits
Learn the tips and techniques necessary for designing successful pen-based/ mobile applications. This includes designing for a horizontal product, such as the Palm III, and vertical products, such as the Symbol SPT 1500.

Origins
New for CHI 99.

Features

  • screen layout guidelines
  • dialog box guidelines
  • localization guidelines
  • how hand-held systems differ from desktop system design, and how your design should too
  • how to effectively use progressive disclosure
  • why it is necessary to save state
  • differences between consumer and vertical applications
  • effective use of the Internet on hand-held devices

Audience
Everyone who participates in product design activities for hand-held applications, including user interface designers, developers, managers, usability professionals, human factors engineers, HCI researchers, technical writers, and others. Appropriate for beginners as well as seasoned professionals.

Presentation
Brief lecture segments interspersed with several large group, small team, and individual exercises, and demonstrations.

Instructors
Phillip B. Shoemaker, a development manager at Palm Computing/3Com, is responsible for all development tools released for the Palm Computing Platform. He has over 10 years experience designing user interfaces for Sun Microsystems, Tandem Computers, Borland International, and Symantec Corporation. Greg Rosenberg is a Program Manager at Palm Computing/ 3Com. He is responsible for the user interface of Palm's Desktop Applications for Windows and Macintosh. Before this, he worked on the user interface of various applications, including ACT!, for Symantic Corporation.

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15. An Introduction to the Java Foundation Classes

Sunday 09:00 - 12:30.

Fintan Culwin, South Bank University London, UK

Benefits
Attendees will gain an initial familiarity with techniques for the usability design of Java artefacts, and subsequent implementation using the Java Foundation Class (JFC) components. State Transition Diagram (STD) notation will be introduced to express usability, and a systematic three-layer architecture model will be used for implementation. The JFC is built upon the initial Java Abstract Windowing Toolkit (AWT), and provides a larger number of visually and functionally richer widgets.

Origins
This tutorial is new to CHI, but is developed from tutorials presented at BCS HCI, OOPSLA and SIGCSE conferences.

Features

  • Java's event source/ listener mechanism
  • a summary of design notations
  • systematic construction of artefacts using three-layer models
  • layout design and layout management
  • resource management, including internationalisation
  • an introduction to the most significant of the JFC components including: labels, buttons, checkboxes, radio buttons, option menus, lists, scroll bars, canvases, text areas, pop-up menus, and scroll panes

Audience
Software developers who have a familiarity with C style syntax and semantics, and who wish to obtain an introduction to Java and the JFC widgets within the context of integrating usability considerations.

Presentation
The tutorial will be presented as an informal tutorial using HTML slides containing the artefacts being discussed.

Instructor
Fintan Culwin is a Reader in Software engineering, specializing in software engineering and HCI, particularly in the integration of usability considerations in production processes. He has published two books on Java, and has presented sessions on the web and Java at a series of international conferences.

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3. Task Analysis Meets Prototyping: Towards Seamless UI Development

Sunday 09:00 - 17:30.

Chris Stary, University of Linz, Austria
Gerrit C. van der Veer, Vrije Universiteit Amsterdam, The Netherlands

Benefits
Gain an in-depth understanding of user-centered and task-based user interface analysis, design, and prototyping from a conceptual and methodological perspective. The two complementary approaches of Group Taskware Analysis (GTA) and Task Analysis, Design, End User Systems (TADEUS) will be integrated, based on a consistent conceptual framework and matching analysis and specification tools.

Origins
New for CHI 99. Both authors have taught parts of this tutorial in universities and summer schools, and for industrial audiences.

Features

  • introduction to user-centered system development
  • GTA - task analysis for complex systems
  • hands-on experience with task modeling from task analysis to task-based design
  • TADEUS � task-based design
  • task-based prototyping and evaluation

Audience
Beginning developers of interactive systems will get an introduction to a combination of integrated techniques, while seasoned professionals will acquire a consistent set of methods and tools.

Presentation
Lecture-style introductions, small project team exercises, and hands-on experience.

Instructors
Chris Stary is a full professor at the Department of Business Information Systems, University of Linz. He developed the TADEUS framework, methodology, and design environment. Gerrit C. van der Veer is a Reader in Interactive Systems at the Department of Computer Science, Vrije Universiteit, Amsterdam, and is the originator of the GTA approach.

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4. Practical Observation Skills for Understanding Users and Their Work in Context

Sunday 09:00 - 17:30.

Susan M. Dray, Dray and Associates, USA

Benefits
Learn how to plan and carry out observations of users. Heavy emphasis will be placed on practical steps that will lead to success. You will also practice two types of observations: Naturalistic Observation and Contextual Inquiry.

Origins
Update of a highly rated tutorial from previous CHIs. Includes additional exercises and revised materials.

Features

  • learn about Structured Observation techniques and how to use them
  • learn naturalistic observation, contextual inquiry, usability roundtables, and artifact walkthroughs
  • practice doing naturalistic observation and contextual inquiry
  • identify next steps for data analysis and use in design
  • learn when and how to apply these tools to customer-centered design

Audience
Aimed at practitioners who want to understand how users work in order to do a better job of system design, including developers, designers, and managers who are responsible for customer needs analysis or identifying user requirements. Practical solutions and skills will provide participants with practical tools to use with their own work. This introductory tutorial is also useful for those experienced with observing users.

Presentation
Lecture, group discussion, and small group hands-on exercises.

Instructor
Susan M. Dray has a Ph.D. in Psychology and has worked as a researcher, manager, and consultant in the design and use of technology at Honeywell, Inc., American Express Financial Advisors and, for the past six years, as an independent consultant. She has published numerous articles and is a Fellow of the Human Factors and Ergonomics Society (HFES).

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5. Innovation in Design: Strategies for Designing Together

Sunday 09:00 - 17:30.

Charles D. Kukla, Compaq Computer Corporation, USA
William L. Porter, Massachusetts Institute of Technology, USA
Thomas Binder, Malm� University College, Sweden
Jacob Buur, Danfoss A/S, Denmark

Benefits
Learn design innovation using a technique called Design Games and a real problem situation. After experimenting with various design tools and methods, students will reflect, analyze, and evaluate their work. We will show how participants can create designs that are communicative and efficient while fostering innovation.

Origins
Based on work at the Space Planning and Organization Research Group (SPORG) at MIT and the User Centered Design Group at Danfoss.

Features

  • learn tools and methods for design innovation
  • review the latest research
  • develop a theory-based approach

Audience
Anyone working in design.

Presentation
Interactive, including two exercises, group discussion, and case study reviews.

Instructors
Charles Kukla is a usability consultant with over twenty years of design and engineering experience, combining chemical and mechanical engineering skills with psychology, anthropology, and learning theory to support the design of systems. William Porter is the Leventhal Professor of Architecture and Planning at MIT and the Director of the Space Planning and Organization Research Group (SPORG). SPORG is exploring the interdependence between physical space and organizational behavior and capability. It draws from the heritage of the fields of architecture, organizational development, and computational methods. Thomas Binder is a Research Coordinator in the Space and Virtuality Studio at Malm� University. Jacob Buur is manager of the User Centered Design Group at Danfoss. He has won international recognition for his research into the methodological basis for developing mechatronic products.

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6. Practical Usability Methods in Web Site Design

Sunday 09:00 - 17:30.

Darren Gergle, Diamond Bullet Design, USA
Tom Brinck, Diamond Bullet Design, USA
Scott Wood, Diamond Bullet Design, USA

Benefits
Learn practical techniques for designing usable web sites while meeting tight schedules and working with limited budgets.

Origins
Presented at CHI 98 and User Interface 98.

Features
Integration of usability into the design process in the following areas:

  • project management
  • requirements analysis
  • graphic design and mock-up methods
  • user-interface guidelines for the web
  • techniques for user testing.

Audience
An introductory course for designers and developers doing web site design who are interested in incorporating usability methods. Experience browsing and searching the web required.

Presentation
Lectures, small group activities, and presentation points punctuated with a large number of web site examples, a variety of project management and design worksheets, and demonstrations of case studies.

Instructors
Darren Gergle, Tom Brinck, and Scott Wood develop web sites at Diamond Bullet Design. Darren Gergle has degrees in fine arts and psychology, and has been involved in many digital media projects at the University of Michigan Museum of Art. Tom Brinck has Master's degrees in computer science and cognitive psychology, and has done research in educational software, multimedia, and network services. Scott Wood has a Master's degree in computer science, and experience with software development and usability consulting.

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7. Visual Design for E-Commerce and Performance Tools

Sunday 09:00 - 17:30.

Aaron Marcus, Aaron Marcus and Associates, Inc., USA
Edward Guttman, Aaron Marcus and Associates, Inc., USA

Benefits

  • learn terminology, principles, guidelines
  • understand current and future trends
  • gain practical experience through group exercises
  • improve ability to make products easy to learn, use, and enjoy
  • discover valuable research issues

Origins
Featured at CHI 90, SIGGRAPH 92-97, HCII 93, 95, and 97, HICSS 90, 92, UPA97

Features

  • introduction to user interface (UI) components and development process steps
  • analysis of case studies for actual products
  • group icon, dialogue box, and metaphor design/evaluation exercises
  • useful for web and non-web applications

Audience
For UI designers and users, graphic designers and visual communicators, software developers, human factors specialists, technical documentation specialists, teachers of UI design, and managers of UI projects. Little or no background in UI or visual design required.

Presentation
Illustrated lectures using computer, slide, and video imagery; case study analyses; group pen-paper exercises, discussion, and evaluation.

Instructors
Aaron Marcus is president of Aaron Marcus and Associates, Inc. He was a tutorial presenter to CHI, SIGGRAPH, HCII, HICSS, and UPA. He has written and/or co-authored several books on visual communication and over 100 articles on metaphor design and visual communication. Edward Guttman is a designer and analyst with Aaron Marcus and Associates, Inc. He designed and managed the UI development of SABRE travel applications and Cogito Learning Media's CD-ROMS about science and math. He received the 1998 Communications Arts Interactive Media Design Award.

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8. Successful Strategies for Selling Usability into Organizations

Sunday 09:00 - 17:30.

Susan Wolfe, The Hiser Group, Australia

Benefits
Learn techniques for building a case for usability. Selling usability into organizations involves convincing a range of stakeholders from upper management to end-users, each with different agendas. Efforts to incorporate usability must consider people, processes, and tools across an organization, and analyze the needs, objectives, and culture of the business. Each topic is illustrated with real-world case studies, and participants practice techniques on a mock organization.

Origins
Presented at CHI 97, CHI 98, Interact'97, BayCHI, and UI'98.

Features
Participants will learn:

  • to understand where usability can make a difference to your organization
  • to present those opportunities in terms understood by different audiences
  • to identify barriers and opportunities which can hinder or support usability initiatives

Audience
Experienced usability professionals, user interface designers, developers, and managers who are working to improve the acceptance of usability activities within their organizations.

Presentation
Brief presentation, hands-on exercises, and group discussion.

Instructors
Susan Wolfe has fifteen years experience in human factors. She established and managed the Tandem Computers human factors department for eight years. Now general manager of Hiser's Sydney office, she consults in all aspects of user interface design.

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9. Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving

Sunday 09:00 - 17:30.

Thomas T. Hewett, Drexel University, USA

Benefits
Learn the theoretical underpinnings and practical aspects of how people remember and how they solve problems. Gain ideas about how to use that knowledge during product design and how to take advantage of some of the capabilities of your most important interface component: the human mind.

Origins
This "CHI Classic" was a top-rated tutorial at CHI 95, CHI 96, CHI 97, and CHI 98.

Features

  • understand intuitively a variety of phenomena through direct, "minds-on" exposure
  • learn to avoid some common errors
  • develop a basis for making educated design choices when guidelines fail
  • relate cognitive phenomena to human-computer interaction
  • gain the resources needed for self-directed study in cognitive psychology
  • obtain a useful set of teaching materials for cognitive aspects of human-computer interaction

Audience
Interaction designers and developers, and anyone interested in human-computer interaction and interactive system design who has not done course work in cognitive psychology. Not intended for the human factors specialist or the individual with extensive training in psychology or for the person seeking a state-of-the-art literature of the latest research in cognitive psychology.

Presentation
Interactive presentation and "minds-on" demonstrations.

Instructor
Tom Hewett is Professor of Psychology at Drexel University where he teaches courses on Cognitive Psychology, Psychology of Human-Computer Interaction, and Problem Solving and Creativity. He has offered variants of this tutorial to hundreds of interface designers at both conferences and in-house training sessions.

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10. Techniques for Participatory Design: Brainstorming, Prototyping, and User Observation

Sunday 09:00 - 17:30.

Wendy E. Mackay, Aarhus University, Denmark
Anne-Laure Fayard, EDF, France

Benefits
Learn how to use video as a flexible tool for supporting participatory design. Gain experience using video to observe users, analyze multimedia data, capture brainstorming sessions, simulate and test interaction styles, prototype new designs, consider ethical issues, and present design ideas.

Origins
A new tutorial for CHI 99, variations of this course have been taught to practicing HCI developers in industry as well as university and master's level students.

Features

  • general participatory design techniques
  • technical aspects of video
  • video observation of users
  • video data analysis
  • video brainstorming
  • video prototyping
  • video presentations
  • ethics of using video

Audience
Industrial HCI designers and researchers interested in using video to support participatory design. Basic knowledge of video is useful, but not essential.

Presentation
Lecture, video, demonstrations, hands-on video exercises, and student presentations.

Instructors
Wendy Mackay received her Ph.D. from MIT, and has worked as a designer and manager responsible for more than 30 multimedia products and the industry's first interactive video computer system. She has managed multimedia research and development groups at Digital, MIT, and Xerox EuroPARC. Formerly a Professor at University of Paris-Sud, she is currently a visiting professor at Aarhus University. Anne-Laure Fayard received her Ph.D. from the University of Paris. She is currently a research scientist at EDF, where she conducts participatory research using video.

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11. CSCW, Groupware, and Workflow: Experiences, State of the Art, and Future Trends

Sunday 09:00 - 17:30.

Steven Poltrock, The Boeing Company, USA
Jonathan Grudin, University of California Irvine, USA

Benefits
Learn what groupware technologies are being used, what problems people encounter, and how successes with groupware have been attained. Find out how different disciplines contribute to the use and design of collaborative systems, and how these technologies will affect individuals, organizations, and society.

Origins
An update of a highly rated tutorial presented at many CHI and CSCW conferences.

Features

  • discover the multi-disciplinary nature of CSCW
  • learn about state of the art technologies that support communication, collaboration, and/or coordination
  • understand behavioral, social, and organizational challenges to developing, acquiring, and using these technologies
  • learn development and usage approaches that lead to success
  • anticipate future trends in groupware and global social impacts

Audience
Actual and potential users, developers, researchers, marketers, or managers of some CSCW, groupware, or workflow system. Minimal requirements are a general background in HCI and experience working collaboratively. Broad knowledge or experience with collaborative technologies is not expected.

Presentation
Lecture, video, and group discussions.

Instructors
Steven Poltrock introduces, evaluates, and deploys groupware systems that support information sharing, organizational memory, concurrent engineering, collaborative authoring, and workflow management. Jonathan Grudin, Editor in Chief of ACM Transactions on Computer and Human Interaction, has worked as a developer and researcher, and has published numerous technical and popular articles. Together they have authored several overviews of CSCW and groupware.

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12. Computer-Human Interaction and Health Care: Opportunities, Roadblocks, Tips, and Tricks

Sunday 09:00 - 17:30.

John W. Gosbee, Michigan State University - Kalamozoo Center for Medical Studies, USA

Benefits
Learn strategies to apply human factors engineering (HCI) to the development of health care information systems. They will allow you to capitalize on a trend in the healthcare information system industry towards usable and useful health care information systems. These improved systems will, in turn, benefit end-users in hospitals, clinics, and other medical settings.

Origins
"Sold out" at CHI 98. Similar tutorial given at the Human Factors and Ergonomics Society conference and at customized industry seminars.

Features

  • issues in healthcare that impact HCI design
  • opportunities and training needed to become a specialist in HCI and healthcare
  • barriers to accomplishing HCI activities in healthcare
  • practical tips and tricks
  • hard-to-find case studies for your arsenal

Audience
Any student, practitioner, or academic who would like to cultivate opportunities in the area of healthcare information systems -- from computerized records to telemedicine. Appropriate for HCI personnel working in the medical domain, as well as newcomers to the domain.

Presentation
Comprehensive class exercises will alternate with case studies, including video footage and pictures of relevant information-rich healthcare settings.

Instructor
For 11 years, John Gosbee has worked with medical software and device companies to change the way medical systems are designed. He has consulted with the American Medical Association and the Food and Drug Administration, has published several articles, and has been a speaker at many companies, industry groups, and professional organizations.

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13. Designing Speech User Interfaces

Sunday 09:00 - 17:30.

Nicole Yankelovich, Sun Microsystems Laboratories, USA
Jennifer Lai, IBM T.J. Watson Research Center, USA

Benefits
Learn how to design an effective speech interface by understanding the challenges and benefits of using speech technology. Also, learn strategies for designing effective prompts, methods for handling user and system errors, as well as techniques for providing user feedback.

Origins
An updated version of a highly regarded CHI 98 tutorial.

Features

  • basic concepts of speech input (recognition) and output (synthesis)
  • examples of speech products and application areas
  • design issues that affect both multi-modal and speech-only systems including techniques for providing user feedback, strategies for designing effective prompts, methods for handling user and system errors
  • user studies that are appropriate at different stages of a speech application's life cycle

Audience
Intended for user interface designers and application developers who are interested in understanding the issues involved in designing effective speech interfaces. No prior knowledge of speech input or output is assumed.

Presentation
This tutorial uses a combination of lecture and small group exercises. Examples of existing products and research prototypes, both live demonstrations and recorded audio and video, are used to illustrate system features and design techniques.

Instructors
Nicole Yankelovich, formerly Principal Investigator of the Speech Applications project at Sun Microsystems Laboratories, has published numerous papers on user interface design, speech applications, and hypertext. Jennifer Lai is a Speech Interface designer at IBM Research. She has published papers on the use of speech in multi-modal systems and the development of statistical language models, and holds three patents in natural language translation.

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16. Design Issues for Next Generation Interfaces

Sunday 14:00 - 17:30.

Anne Schur, Pacific Northwest National Laboratory, USA
Scott D. Decker, Pacific Northwest National Laboratory, USA
Richard May, Pacific Northwest National Laboratory / University of Washington, USA

Benefits
Gain a better understanding of the directions, issues, and technologies involved in the development of next generation interfaces (NGI). Experience NGI interface characteristics through exercises and be provided with effective strategies and techniques to design NGIs.

Origins
Derived from hands-on, real-life application experience gathered together for the first time for this CHI 99 tutorial.

Features

  • identification of the characteristics and needs of NGI
  • identification of issues to consider in designing NGI
  • discussions of strategies and techniques that can be used to practically design for the NGI and move current interfaces to the NGI

Audience
Intended for those designing and implementing NGIs for the first time. Knowledge of human-computer interface design and traditional windows interfaces helpful.

Presentation
Divided into 3 segments: physical interactions, social interactions, and ambient interactions. Each section will follow the format of lecture, an exercise, and follow-up discussion.

Instructors
Anne Schur has 15 years of experience in the design of human-computer interfaces. Currently she designs information architectures for web spaces and leads research in NGIs. Scott Decker is working at Pacific Northwest National Laboratory developing virtual environments, collaboration tools, and NGIs. Richard May has 12 years of experience working in and leading research projects in scientific visualization, immersive technologies, video technologies, and NGIs.

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17. Globalizing Usability Engineering: Current Status in Japan

Sunday 14:00 - 17:30.

Masaaki Kurosu, Shizuoka University, Japan

Benefits
Learn about usability engineering techniques and research findings that have been developed in Japan. Obtain practical information and insights on how Japanese people feel and react to typical usability testing procedures.

Origins
New for CHI 99. Based on an established series of seminars presented in Japan.

Features

  • understand the Japanese conception of usability and usability engineering
  • learn about Japanese research and methods for task analysis
  • learn about Japanese adaptations of Heuristic evaluation and Cognitive walkthrough
  • examine the Japanese concept of Kansie engineering and research and how these relate to the emotional aspects of user experience
  • learn about techniques for usability testing with Japanese participants

Audience
Practitioners and researchers in usability engineering. No knowledge of the Japanese culture or language is required.

Presentation
Lecture and demonstrations augmented by video clips.

Instructor
Masaaki Kurosu is currently teaching human interface and usability engineering at the Faculty of Information of Shizuoka University. His research interests include groupware, the universal interface, input/output devices, and multimedia interfaces. Previously Dr. Kurosu worked in the Design Center of Hitachi Ltd., where he initiated research and development in usability engineering and interaction design methodology. Before that, he worked at the Central Research Institute of Hitachi Ltd., where he was engaged in the development of the Japanese word processing system and the LISP programming environment.

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30. Distance Learning

Monday 09:00 - 12:30.

Lisa Neal, EDS, USA

Benefits
Learn what technologies are currently being used for distance learning, and how to select and deploy them. Also gain insight into fundamentals of how to design and deliver effective distance learning classes.

Origins
First given at CHI 98, and updated for CHI 99.

Features

  • motivations for distance learning
  • technologies for supporting asynchronous distance learning, including email and threaded discussions
  • technologies for supporting synchronous distance learning, including audioconferencing, videoconferencing, data conferencing, chats, and electronic whiteboards
  • combining synchronous and asynchronous distance learning technologies
  • selection, deployment, and use of distance learning technologies
  • how to structure and deliver a distance learning class
  • distance learning to deliver HCI education
  • case studies including Open University, DigitalThink, University of Phoenix, New School for Social Research, United Nations, California Virtual University, Western Governor's University, and EDS

Audience
Educators interested in developing and delivering distance learning classes and managers and administrators interested in setting up distance learning programs. Experience with course development or teaching useful. No experience with collaborative technologies necessary.

Presentation
Lecture, discussion, videos, and case studies.

Instructor
Lisa Neal holds a Ph.D. in Computer Science from Harvard University and has been working with collaborative technologies for eight years at EDS. She piloted a distance learning program at EDS and has been teaching distance learning classes on HCI and Collaborative Technologies for four years. She has authored several articles on distance learning.

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18. Drawing on the Right Side of the Brain

Monday 09:00 - 17:30.

Brian Bomeiseler, Drawing on the Right Side of the Brain, LLC, USA

Benefits
Learn to draw what you see, rather than what you believe you see, and learn basic strategies to unlock the visual perceptual mode of thinking.

Origins
This top-rated tutorial from CHI 97 and CHI 98 is a one-day version of Betty Edwards' renowned drawing course.

Features

  • an understanding of the nature of drawing
  • basic drawing skills

Audience
Intended for a wide audience. No previous drawing experience required. In fact, it is designed for people who believe they cannot draw.

Presentation
Lecture with hands-on drawing exercises.

Instructor
Brian Bomeiseler is an exhibiting New York painter and instructor of drawing. He holds a bachelor's degree in fine art from the Pratt Institute of New York. His work appears in the permanent collection of the San Diego Museum of Contemporary Art and in corporate and private collections worldwide. He has taught with Betty Edwards for over 10 years.

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19. Programmable User Modeling Analysis in Theory and in Practice

Monday 09:00 - 17:30.

Ann Blandford, Middlesex University, UK
Jason Good, Middlesex University, UK

Benefits
Learn about the theory and practice of cognitive modeling in general, and Programmable User Modeling Analysis (PUMA) in particular.

Origins
New for CHI 99. Updated from a HCI'98 tutorial.

Features

  • a general introduction to cognitive modeling for usability evaluation
  • introduction of Programmable User Modeling Analysis
  • case studies of usability evaluation using PUMA: a groupware tool and a safety-critical application
  • first-hand experience of modeling

Audience
Anyone with a general background in HCI issues and methods, and an interest in cognitive approaches to usability evaluation. No prior knowledge assumed.

Presentation
Interactive lecture interspersed with practical exercises.

Instructors
Ann Blandford is a Reader in Computing Science and teaches HCI courses at Middlesex University. She is experienced in software development and usability evaluation. Jason Good is a Research Fellow at Middlesex University, working with an industrial partner (Praxis Critical Systems Ltd.) on applying PUMA within ongoing design practice. He has several years of experience in the software industry and in HCI research. Related Tutorials


20. Planning and Implementing User-Centered Design

Monday 09:00 - 17:30.

Nigel Bevan, Serco Usability Services, UK
Ian Curson, Serco Usability Services, UK

Benefits
Learn a structured approach to user-centered design based on the principles of the forthcoming International Standard "Human centered design processes for interactive systems" (ISO 13407) and other associated standards.

Origins
An enhanced version of a CHI 98 tutorial.

Features

  • an introduction to user-centered design (UCD)
  • how ISO 13407 can be used in conjunction with other standards
  • core techniques to support user-centered design
  • how to select the right method to assure usability
  • receive a copy of the Handbook of User Centered Design
  • how to apply new international standards for software quality

Audience
Project managers and business managers who wish to improve the usability of their systems, IT procurers who wish to ensure their suppliers have a human-centered design process in place, and human factors consultants and researchers interested in the practical application of appropriate methods. Some knowledge of usability is an advantage, but the tutorial is not aimed at experienced usability professionals.

Presentation
Lecture and small group exercises.

Instructors
Nigel Bevan is manager of Serco Usability Services (previously known as NPL Usability Services). He has a Ph.D. in man-machine interaction, was technical coordinator of the MUSiC project, and managed EC projects which set up a network of Usability Support Centres around Europe. He is an active participant in ISO 13407, and is editor of ISO 9241-11, ISO/IEC 14598-1 and ISO/IEC 9126-1. Ian Curson has a Master's degree in Technical Communication and Human-Machine Interaction. He is a consultant and trainer, applying UCD methods in industry.

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21. Using Customer Work Models to Drive Systems Design

Monday 09:00 - 17:30.

Karen Holtzblatt, InContext Enterprises, USA
Hugh Beyer, InContext Enterprises, USA

Benefits
Learn how to develop work models for representing data from field studies in a form that is suitable for system design.

Origins
An update of a highly rated tutorial from CHI 95, CHI 96, and CHI 97.

Features

  • contextual influence on people in their work environments
  • different types of work modeling techniques for representing users' tasks, environments, communication paths, and organizational culture
  • how to drive design from work models
  • consolidating work models to reveal common structure, work strategies, intents, and concepts
  • techniques to generate, evaluate, and iterate innovative designs from work models

Audience
Anyone interested in customer-centered design, requirements analysis, or tailoring products and systems to people's work. Especially valuable for those who have experience collecting field data about users.

Presentation
Lectures, video, demonstrations, and hands-on exercises.

Instructors
The instructors developed Contextual Design, a customer-centered design process that extends the contextual inquiry data gathering technique. Dr. Holtzblatt originated the Contextual Inquiry approach to field data collection and pioneered its introduction into working engineering teams. She has used customer-centered processes to design and evaluate software, hardware, and business processes. Hugh Beyer has worked in the industry as a programmer, architect, and consultant. He has designed and developed object-oriented repositories and integrated CASE systems, and has developed processes for using customer data to drive object-oriented design.

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22. Web Sites That Work: Designing With Your Eyes Open

Monday 09:00 - 17:30.

Jared M. Spool, User Interface Engineering, USA
Tara Scanlon, User Interface Engineering, USA
Carolyn Snyder, User Interface Engineering, USA

Benefits
Learn the design factors affecting users' success in finding information on the web. Examine commercial sites where the authors have performed usability tests. Includes unpublished results of recent usability tests involving eye-tracking in which users defined their own tasks.

Origins
Originally presented in CHI 98. Updated with new research results.

Features

  • why on-site search engines may hurt a site's usability, and what might make them more effective
  • importance of links, and factors that contribute to their success
  • how to design and conduct usability tests on web sites
  • why white space and "readable" text may damage usability
  • why it is impossible to design site navigation in a vacuum
  • page layout factors that make a difference

Audience
Anyone with experience designing or creating content for a web site, including interface designers, developers, writers, usability professionals, and marketers. No technical knowledge necessary. Usability testing experience useful.

Presentation
Lecture/discussion, and numerous examples including screen shots, video, and live demonstrations.

Instructors
Jared M. Spool is founding principal at User Interface Engineering (UIE). He has more than 16 years of experience conducting usability evaluations and is on the faculty of the Tufts University Gordon Institute. Tara Scanlon is a Principal at UIE where she specializes in contextual inquiry and low fidelity prototyping techniques. Carolyn Snyder is a Principal at UIE. She teaches paper prototyping techniques to development teams and facilitates usability tests.

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23. Java-Based User Interface Design and Development

Monday 09:00 - 17:30.

Manfred Tscheligi, CURE, Austria
Verena Giller, CURE, Austria
Gernot H�ller, CURE, Austria

Benefits
Learn about the benefits of Java from a user interface designer's viewpoint.

Origins
An updated and enhanced version of the CHI 98 version.

Features

  • an overview of the basic concepts of Java
  • parts of Java that provide user interface functionality, and their potential for user interface designers
  • what user interface elements are available, and how they should be used
  • an overview of Look and Feel in Java, including Java's own cross-platform Look and Feel
  • Java within browsers
  • numerous examples of running applications
  • an overview of available user interface tools and how to choose one
  • utilizing JavaBeans components

Audience
User interface designers, user interface programmers, and researchers. Basic knowledge of the web and some experience with common user interface software concepts is assumed. Java programming knowledge not required.

Presentation
Lecture segments with numerous examples and a group exercise.

Instructors
Manfred Tscheligi is Professor of Applied Computer Science at the University of Vienna and director of the Center for Usability Research and Engineering (CURE). Verena Giller is research associate at the University of Vienna and vice director of CURE. Gernot H�ller is a research associate at the University of Vienna, and is a user interface engineer at CURE. CURE is a leading member of the European Usability Support Centres (EUSC), a competency network in the field of usability engineering. In cooperation with SUN Microsystems, CURE runs the Austrian Java Competence Center (JCCA).

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24. Visual Literacy for Interface Designers: Tips, Tools, Techniques, and Inspiration

Monday 09:00 - 17:30.

Suzanne Watzman, Watzman Information Design, USA

Benefits
Learn the principles of visual communication from historical arts and images, visual communication, and information design. Explore these principles through examples, exercises, and individual and group activities.

Origins
An update of a highly-rated tutorial from CHI 97.

Features

  • understand the principles of visual communication and information design
  • learn to differentiate successful and unsuccessful presentations of information
  • learn fundamental visual design principles
  • learn to create effective visual communication solutions

Participants are strongly encouraged to bring 2-4 printouts of work-in-process for the tutorial project. For example, bring particularly troublesome interactions, unclear visual designs or icons, unclear information designs or confusing graphics.

Audience
Anyone who is involved in the design and presentation of visual information, including designers, software developers, researchers, programmers, interface designers, human factors specialists, and developers of online information.

Presentation
Interactive lecture, slides, demonstrations, drawing exercises, and guided individual and group activites.

Instructor
Suzanne Watzman is founder and president of Watzman Information Design. She has 18 years experience in the areas of visual design of interactive environments, branding and organizational identity, technical communications, conceptual graphics, and information. She has taught professional courses on information design at MIT, Massachusetts College of Art, IBM, Los Alamos National Laboratory, CHI 92, CHI 94, CHI 98, Hypertext, Swiss Ergonomics Society, and Influent Technologies.

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25. The Usability Engineering Lifecycle

Monday 09:00 - 17:30.

Deborah J. Mayhew, Deborah J. Mayhew & Associates, USA

Benefits
Learn an engineering process for designing good user interfaces for traditional software and web applications. This process is a set of usability engineering tasks/techniques with explanations of when and why to apply them during software development. Discuss the promotion, establishment, and institutionalization of the Usability Engineering Lifecycle within software development organizations.

Origins
A CHI "classic" that consistently receives high ratings. Updated to reflect new ideas, approaches, and methods.

Features

  • extracting usability goals from requirements analysis data and using them to drive design
  • applying a structured approach to user interface design
  • applying iterative evaluation techniques
  • integrating the Usability Engineering Lifecycle into software development methodology
  • promoting, establishing, and institutionalizing the Usability Engineering Lifecycle in software development organizations
  • applying the Usability Engineering Lifecycle to web development projects

Audience
Development managers, developers responsible for usability, and usability practitioners doing both traditional software development and web development. Experience with software development methodologies useful. No prior experience with usability engineering necessary. Experienced and novice usability practitioners will benefit.

Presentation
Lecture materials supplemented by instructor's "war stories" and audience discussion.

Instructor
Deborah J. Mayhew holds a Ph.D. in Cognitive Psychology, and has worked for 21 years in software development organizations, and for 18 years as a usability engineer. She has authored and contributed to four books, and has consulted to IBM, AT&T, American Airlines, Ford Motor Company, and the New York City Police Department.

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26. Information Visualization: Making Information Technology Work

Monday 09:00 - 17:30.

Stuart Card, Xerox PARC, USA
Stephen G. Eick, Bell Labs, USA
Nahum Gershon, MITRE, USA

Benefits
Participants will gain a working knowledge of techniques, research, and products in the emerging field of information visualization, applied to large document collections, the web, and databases.

Origins
This successful CHI 98 tutorial has been revised for CHI 99.

Features

  • visualization as cognitive amplification
  • perceptual, cognitive, and semiotic principles
  • visualization reference model
  • visualization techniques in 1D, 2D, 3D, and 4D
  • dynamic diagrams, information landscapes, hierarchies, and networks
  • interactive visualization and dynamic queries
  • overviews, focus, and context

Audience
Professionals with an interest in this emerging field.

Presentation
Lecture and demonstrations along with case studies of web browsing and querying.

Instructors
Stuart Card, a Xerox Research Fellow, manages the User Interface Research group at Xerox Palo Alto Research Center. He is co-author of the SIGCHI Curriculum Report, and has instructed four tutorials at CHI and SIGGRAPH. He is the author/editor of Readings in Information Visualization. Stephen Eick, the Technical manager of the Data Visualization Research Group at Bell Labs, researches extracting and visualizing latent structure from large databases (abstract networks, software source code, and text). He presented tutorials on perception at SIGGRAPH 94, 95, and 96, and a software visualization tutorial at Visualization 93. Nahum Gershon, a Principal Scientist at The Mitre Corporation, researches information and data visualization, network browsers, image processing, and data organization. He explores how knowledge of human perception can be exploited when designing visualization systems.

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27. Variations on a Theme: Card-Based Techniques for Participatory Analysis and Design

Monday 09:00 - 17:30.

Daniel Lafreni�re, GESPRO Technologies, Canada
Tom Dayton, Sun Microsystems, USA
Michael Muller, Lotus Development Corporation, USA

Benefits
Provides hands-on experience with three highly user-accessible card-based techniques - CARD, CUTA, and TOD - for participatory analysis, design, and evaluation of systems.

Origins
This tutorial was taught at UPA 98. CARD and TOD were taught at CHI (92-96), UPA (96-98) and other conferences. CUTA has been taught in major corporations and Laval University since 1994.

Features

  • understand issues in participatory work with users and other stakeholders
  • learn how to conduct participatory sessions
  • develop hands-on competence with the three practices
  • learn how to adapt the practices to meet one's own needs
  • understand the diversity of participatory practices, and how to find more information about them

Audience
Intermediate-level tutorial intended for people with some experience in either usability work or software lifecycles.

Presentation
Lecture, demonstration, exercises, and discussion.

Instructors
Daniel Lafreni�re is a usability consultant at GESPRO Technologies. His contracts include task analysis, guidelines, prototyping, evaluating, and integrating user-centered techniques within the software lifecycle. Tom Dayton has invented participatory methods, and has used and taught them in several companies and at several conferences. He is the Senior Usability Engineer in Sun Microsystems Usability Labs and Services. Michael Muller is a researcher at Lotus, working on technological support of human-human collaboration; on analysis, representation, and support of skilled work; and on participatory practices in work contexts.

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28. Conceptual Design

Monday 09:00 - 17:30.

Kathy Potosnak, Interface Concepts, USA

Benefits
Learn the purpose and value of conceptual design as the basis for a user interface. You will see a completed case study and get hands-on experience with a user-centered conceptual design framework that shows you step-by-step how to create or modify a conceptual design for a product.

Origins
Highly attended at CHI 98, this tutorial has been revised and expanded.

Features

  • learn what conceptual design is and why it is important for good user interface design
  • understand how an interdisciplinary team starts conceptual design by writing a central concept, describing users and requirements, and defining user interface objectives and constraints
  • create users' object and task models and maps of object and task relationships
  • translate object and task models into initial user interface layouts
  • assess the effectiveness of results by evaluating them against the objectives

Audience
Everyone who participates in user interface design activities, including developers, user interface designers, human factors engineers, usability professionals, technical writers, users, managers, and others. Appropriate for beginners as well as experienced professionals.

Presentation
Lecture with case study followed by demonstration, team exercises, and instructor-led group activity and discussion.

Instructor
Kathy Potosnak is principal consultant of Interface Concepts. She developed, refined, and applied this conceptual design framework during 15 years of experience in the computer industry. She has her Ph.D. in engineering psychology from Johns Hopkins University, and has published over 30 articles and taught numerous user interface design courses.

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29. Designing Hands-Free, Eyes-Free, Silent (or Noisy) Environment, and Accessible Interfaces

Monday 09:00 - 17:30.

Gregg Vanderheiden, Trace Research and Development Center, USA
Shawn Lawton Henry, Compuware Corporation, USA

Benefits
Understand the issues and strategies for creating interfaces which do not depend on particular sensory modalities or physical capabilities. Knowledge gained will help you comprehend related topics, such as the issues of mobile computing and access by intelligent agents, as well as access by users with disabilities and older computer users.

Origins
New for CHI 99.

Features

  • discusses design of eyes-free and limited vision interfaces
  • discusses design of hands-free and limited manipulation interfaces
  • discusses design of interfaces for silent or noisy environments
  • introduces types of disabilities and the accessibility issues that each raises
  • explains how research into disability access issues provides insight into the problems presented by mobile computing and intelligent agents
  • presents guidelines for designing interfaces from phones to web pages
  • offers a foundation for understanding international accessibility standards
  • discusses benefits to all users from incorporation of "access" features.

Audience
Anyone involved in product development, especially mobile or accessible user interface design. No knowledge of disability or accessibility issues required.

Presentation
Lecture, exercises, demonstrations, video, and case studies.

Instructors
Gregg Vanderheiden, a professor in the Industrial Engineering Department's Human Factors Program, is Director of the Trace R&D Center at the University of Wisconsin-Madison, and the lead investigator for the NCSA-PACI Universal Design program. Shawn Lawton Henry is a Senior Usability Specialist with Compuware Corporation, where she specializes in user interface standards and accessibility of computer software.

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31. Speech User Interfaces for Mobile Devices

Monday 14:00 - 17:30.

Elisa M. del Galdo, Canon Research Centre, UK
Tony Rose, Canon Research Centre, UK

Benefits
Gain a basic understanding of speech recognition systems and the ways in which speech may be used to enhance user interfaces. You will be given the opportunity to apply this knowledge to existing mobile products and devices in a practical exercise.

Origins
A new tutorial for CHI 99. A similar tutorial was given by the authors at HCI 98 in Sheffield, England.

Features

  • an explanation of the fundamental concepts in speech recognition
  • the costs and benefits of speech user interfaces
  • an examination of the interfaces to existing mobile devices
  • techniques and guidelines for the design of speech-user interfaces
  • practical experience in the application of techniques and guidelines

Audience
Intended for individuals who have some user interface design experience, and are interested in the design of user interfaces that incorporate speech recognition technology. No knowledge of speech recognition required.

Presentation
Brief lectures and small-group practical exercises.

Instructors
Elisa M. del Galdo works within the Speech and Language Group at Canon Research Centre Europe, Ltd., and is responsible for the design and evaluation of speech interfaces for existing products and new product concepts. She has published extensively on the design and evaluation of user interfaces, particularly in the area of internationalisation. Tony Rose is a member of the Speech and Language Group at Canon Research Centre, and is currently working on a variety of technologies including interface design for information retrieval systems. He has published widely on speech and language technology.

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32. Current Issues in Web Design: Building the Network Economy

Monday 18:00 - 21:30.

Jakob Nielsen, Nielsen Norman Group, USA
Rolf Molich, DialogDesign, Denmark
Bruce "Tog" Tognazzini, Healtheon, USA

Benefits
Attendees will understand current trends on the web and their impact on changing web design requirements.

Origins
A sequel to a highly popular CHI 98 tutorial. 100% new content.

Features
Topics that are of current interest at the time of the conference, possibly including:

  • strategies for new media usability; to portal or not to portal is the intranet question (Nielsen)
  • international web usability, presenting data from several large European usability studies (Molich)
  • designing web-based applications, with multiple releases of a human resources application (Tognazzini)

Audience
Anybody who architects, designs, or edits a major web site (whether internal or external), or who is responsible for a company's web marketing or Internet strategy.

Presentation
Lectures supplemented with discussion of current issues raised by the audience (come prepared with your questions).

Instructors
Jakob Nielsen is a user experience visionary, specializing in web usability, and co-founder of Nielsen Norman Group. He was formerly a Distinguished Engineer at Sun Microsystems. He writes the bi-montly Alertbox column at www.useit.com/alertbox/. Rolf Molich owns and manages DialogDesign, a usability consultancy in Denmark. He has recently supervised a number of large scale comparative usability tests of commercial web sites in order to determine common strengths and pitfalls in design and usability test process. Bruce "Tog" Tognazzini, formerly a Distinguished Engineer at Sun Microsystems and Apple Computer's Human Interface Evangelist, is now lead designer at Healtheon, producing Internet-based healthcare solutions. He writes the monthly AskTog column at www.asktog.com.

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126-04-05
chi99-web@acm.org